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Synopsis
Fourteen-year-old Jack Morgan has been through a lot. His parents died years
ago, and since his Uncle Virgil was killed, Jack has been alone. But he does
have a friend now, named Draycos . . . if you can call a golden-scaled draconic
K'da poet-warrior a friend.
The two friends both have scores to settle.
Draycos must find and expose those behind a vast conspiracy against his people,
and Jack is desperate to thwart the men who framed him for a crime he didn't
commit. Alone, Draycos, who must bond with a host or die, is dead; Jack, on his
own, is sunk. Together, they might have a chance. Especially when Draycos, who
can slip onto Jack's skin like a living tattoo, uses some of his special talents.
They know mercenaries helped launch the ambush that destroyed
Draycos's advance team, but when Jack joined up with one such group to get
information on the identities of those involved, he and Draycos were nearly
killed before they escaped--empty-handed. They also know an alien Brummga was
involved. Now, the only way they can get the information they need is for Uncle
Virge to "sell" Jack into slavery on a rich Brummga's estate . . . and hope he
can crack their computer without getting caught.
Jack thought the
mercenary life was hard, until he met Brummgan slavemaster Grazen and tasted
life in his high-security compound. If he and Draycos can just survive the
experience, they might find a clue that can help in their quests for justice.
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